In the Genesis version, he uses his staff as a tracking beam to pull you towards him, and cause damage. The other noticeable difference involves the final encounter with Jafar, the main villain in both games. Both games have songs from the movie, but an adaptation that fails to include the most iconic song and the scene has to be taken down a notch in rating. Speaking of levels, the Super Nintendo version includes a playable level centered around 'A Whole New World,' where you and Princess Jasmine fly around and collect jewels as the song plays over it. Some fights with certain enemies can go on for a long time as they will constantly deflect your sword swipes, and force you to throw apples - which play a huge role later in the game and should not be thrown freely. The combat in the Genesis version feels a bit jarring and honestly out of character for Aladdin, as he’s a character who is built more around agility and being athletic, not as a swordfighter or skilled warrior. The Genesis version relied more on combat, giving Aladdin the use of a sword during the entire duration of the game, as well as the ability to collect and throw apples. Outside of aesthetics, each adaptation's gameplay had a different focus. After the animations were drawn, they were sent over to Virgin Interactive's California studio to be digitized. The Genesis version utilized and included the skills of Disney animators which made the game the first ever to use hand-drawn animations. RELATED: Toy Story Is The Best Movie Tie-In Game Ever.Though both games used the same title, they were two completely different However, the movie received two different video game adaptations, a Sega Genesis version by Virgin Interactive, and a Super Nintendo version by Capcom. One year later, Aladdin, his magic carpet, and his famous blue Genie made their way to home consoles. In 1992, Aladdin flew in on his magic carpet and dazzled audiences at movie theaters all over.
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